![]() Pac- Man - Wikipedia. Pac- Man(Japanese: パックマン,Hepburn: Pakkuman), stylized as PAC- MAN, is an arcade game developed by Namco and first released in Japan in May 1. It was created by Japanese video game designer Toru Iwatani. It was licensed for distribution in the United States by Midway Games and released in October 1. Immensely popular from its original release to the present day, Pac- Man is considered one of the classics of the medium, and an icon of 1. Upon its release, the game—and, subsequently, Pac- Man derivatives—became a social phenomenon[1. ![]() Empire Online II is a free online multi-player strategy game. In this game, you are a young monarch, must use production, construction, wars, diplomacy and all. One of the best 80's arcade games! Tags: arcade, kids. Pac- Man animated television series and the top- ten Buckner and Garcia hit single "Pac- Man Fever".[1. Pac- Man was popular in the 1. When Pac- Man was released, the most popular arcade video games were space shooters—in particular, Space Invaders and Asteroids. The most visible minority were sports games that were mostly derivatives of Pong. Pac- Man succeeded by creating a new genre.[1. It’s become quite hard to download free music these days. There’s many websites out there offering free music but they’re often riddled with viruses and other. Crush serious with LOL funny games from Addicting Games, the unicorn rainbow circus of funny flash games! Pac- Man is often credited with being a landmark in video game history and is among the most famous arcade games of all time.[1. It is also one of the highest- grossing video games of all time,[1. ![]() The character has appeared in more than 3. According to the Davie- Brown Index, Pac- Man has the highest brand awareness of any video game character among American consumers, recognized by 9. Pac- Man is one of the longest running video game franchises from the golden age of video arcade games. It is part of the collection of the Smithsonian Institution in Washington, D. C.[2. 1] and New York's Museum of Modern Art.[2. Gameplay[edit]. Screenshot of the play area. The player controls Pac- Man through a maze of various dots, known as Pac- Dots, as well as four multi- colored ghosts: Blinky, Pinky, Inky, and Clyde. The goal of the game is to consume all the Pac- Dots in a stage in order to proceed to the next one. Between some stages, one of three intermission animations plays.[2. The four ghosts roam the maze, trying to kill Pac- Man. If any of the ghosts touch Pac- Man, he loses a life; when all lives have been lost, the game ends. Pac- Man is awarded a single bonus life at 1. DIP switches inside the machine can change the required points to 1. The number of lives can be set to 1 life only or up to five lives maximum. High score cannot exceed 9. Near the corners of the maze are four larger, flashing dots known as Power Pellets that provide Pac- Man with the temporary ability to eat the ghosts and earn bonus points. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a Power Pellet is eaten; starting at stage 1. Pac- Man lose a life on contact), but they still reverse direction. There are also fruits, located directly below the centre box, that appear twice per level; eating it will result in bonus points (1. North American Pac- Man title screen, showing the official enemy names. Enemies[edit]The enemies in Pac- Man are known variously as "monsters" and "ghosts".[2. Despite the seemingly random nature of the enemies, their movements are strictly deterministic, which players have used to their advantage. In an interview, creator Toru Iwatani stated that he had designed each enemy with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play.[2. More recently, Iwatani described the enemy behaviors in more detail at the 2. Game Developers Conference. He stated that the red enemy chases Pac- Man, and the pink enemy aims for a position in front of Pac- Man's mouth.[2. The blue enemy is "fickle" and sometimes heads towards Pac- Man, and other times away. Although he claimed that the orange enemy's behavior is random, in actuality it alternates from behaving like the red enemy when at some distance from Pac- Man and aiming towards the lower- left corner of the maze whenever it gets too close to him. Although Midway's 1. Pac- Man used both the terms "monsters" and "ghost monsters",[2. Atari 2. 60. 0 version caused the antagonists to flicker and seem ghostlike, leading them to be referred to in the manual as "ghosts", and they have most frequently been referred to as ghosts in English ever since.[2. Kill screen[edit]Level 2. Since this is an 8- bit game, the maximum integer value is 2. Pac- Man was designed to have no ending – as long as at least one life was left, the game should be able to go on indefinitely. However, a bug keeps this from happening: Normally, no more than seven fruit are displayed on the HUD at the bottom of the screen at any given time. But when the internal level counter, which is stored in a single byte or eight bits, reaches 2. Normally, when the fruit counter is below eight, the drawing subroutine draws one fruit for each level, decrementing the fruit counter until it reaches zero. When the fruit counter has overflowed to zero, the first decrement sets the fruit counter back to 2. This corrupts the bottom of the screen and the entire right half of the maze with seemingly random symbols and tiles, overwriting the values of edible dots which makes it impossible to eat enough dots to beat the level. Because this effectively ends the game, this "split- screen" level is often referred to as the "kill screen". There are 1. 14 dots on the left half of the screen, nine dots on the right, and one bonus key, totaling 6,3. When all of the dots have been cleared, nothing happens. The game does not consider a level to be completed until 2. Each time a life is lost, the nine dots on the right half of the screen get reset and can be eaten again, resulting in an additional 9. In the best- case scenario (five extra men), 6,7. Four of the nine dots on the right half of the screen are invisible, but can be heard when eaten. Some dots are invisible but the rest can be seen, although some are a different color from normal. One method for safely clearing this round is to trap the ghosts. To trap the three important ghosts, the player must begin by going right until Pac- man reaches a blue letter 'N', and then he goes down. He keeps going down until he reaches a blue letter 'F' and then he goes right. He keeps going right until he reaches a yellow 'B', and then he goes down again. When executed properly, Pac- Man will hit an invisible wall almost immediately after the last turn is made. Eventually, the red ghost will get stuck. The pink ghost follows a few seconds later. The blue ghost will continue to move freely for several moments until the next scatter mode occurs. At that point, it will try to reach some location near the right edge of the screen and get stuck with the pink and red ghost instead. The orange ghost is the only one still on the loose, but he is no real threat since he runs to his corner whenever Pac- Man gets close so that it is easy to eat all the dots.[3. Emulators and code analysis have revealed what would happen if this 2. Billy Mitchell and Pac- Man, Fairfield Iowa 2. Perfect play[edit]A perfect Pac- Man game occurs when the player achieves the maximum possible score on the first 2. Level 2. 56.[3. 4][3. The first person to achieve this score is Billy Mitchell of Hollywood, Florida, who performed the feat in about six hours.[3. Since then, over 2. As of 2. 01. 6[update], the world record, according to Twin Galaxies, is held by David Race, who in 2. In December 1. 98. Jeffrey R. Yee, received a letter from U. S. President Ronald Reagan congratulating him on a worldwide record of 6,1. Split- Screen Level.[3. In September 1. 98. Walter Day, chief scorekeeper at Twin Galaxies, took the US National Video Game Team on a tour of the East Coast to visit video game players who claimed they could get through the Split- Screen Level. No video game player could demonstrate this ability. In 1. 99. 9, Billy Mitchell offered $1. Split- Screen Level before January 1, 2. The prize was never claimed.[3. Development[edit]. The North American Pac- Man cabinet design (left) differs significantly from the Japanese Puck Man design (right). Up into the early 1.
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